Meta description:
When performing an action that deals Acid damage, the character may spend 4 SP to apply a Weakness effect to the affected target. If applied, the target gains Weakness 1 to Slashing damage and Weakness 1 to Blunt damage for a duration of 5 seconds. Reapplying this effect while it is already active resets the duration to 5 seconds; the Weakness values do not stack.
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Name:
mCorrosiveI
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Displayed name:
Corrosive I
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Description:
When performing an action that deals Acid damage, the character may spend 4 SP to apply a Weakness effect to the affected target. If applied, the target gains Weakness 1 to Slashing damage and Weakness 1 to Blunt damage for a duration of 5 seconds. Reapplying this effect while it is already active resets the duration to 5 seconds; the Weakness values do not stack.
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Cost:
expCost(400,200)-0
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Script:
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Duration:
-1
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Type:
0
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Recurrent script:
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Add ons:
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Condition:
acidDamage
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Description:
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Variables:
vCorrosiveWeakness.add(1) vCorrosiveDuration.add(5) vCorrosiveCost.add(4)
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Script:
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Action effects:
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Use case:
3*vCorrosiveUse
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Name:
Corrosive
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Description:
You can spend vCorrosiveCost SP to inflict Weakness vCorrosiveWeakness to Slashing and Blunt damage for vCorrosiveDuration seconds.
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Script:
sSlashingWeakness.create.temporary(Slashing weakness) sBluntWeakness.create.temporary(Blunt weakness) mCorrosive.create.effects(Corrosive) mCorrosive.description.set(The creature suffer from Weakness vCorrosiveWeakness to to Slashing and Blunt damage.) mCorrosive.duration.set(vCorrosiveDuration) mCorrosive.script.set( sSlashingWeakness.normal.add(vCorrosiveWeakness,natural,Corrosive) sBluntWeakness.normal.add(vCorrosiveWeakness,natural,Corrosive) ) mCorrosive.activate()
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Variables:
vCorrosiveUse.choice(Corrosive,[Not applied,Apply],[0,1])
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Upgrades: